只要孩子愿意就行。你可以在網(wǎng)上找一些關(guān)于編程作者的游戲。給孩子看。他可能會對這個積極性去做好之后,可能會給同學(xué)分享。分享他就會有自豪感。這是我家孩子寫的一段:import pygame
import random
import socket
import json
# 初始化游戲
pygame.init()
# 設(shè)置窗口大小和標題
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("平面游戲")
# 定義顏色常量
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# 定義玩家類
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.health = 100
self.score = 0
# 定義敵人類
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.health = 100
self.score = 0
self.enemy_health = 50 # 添加敵人生命值
# 定義道具類
class Item:
def __init__(self, name, description):
self.name = name
self.description = description
self.effect = 0
# 解鎖成就函數(shù)
def unlock_achievement(achievement):
print(f"解鎖{achievement}!")
# 假設(shè)已經(jīng)定義了check_enemy_defeated()和get_server_info()函數(shù)
def check_enemy_defeated():
# 這里是判斷敵人是否被擊敗的邏輯
pass
def get_server_info():
# 這里是獲取服務(wù)器信息的代碼
pass
# 創(chuàng)建玩家對象
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
# 創(chuàng)建敵人對象
for i in range(random.randint(5, 10)):
enemy = Enemy()
all_sprites.add(enemy)
# 游戲主循環(huán)
running = True
clock = pygame.time.Clock()
enemy_killed = 0 # 添加敵人被擊敗的計數(shù)器
achievement_unlocked = {} # 添加成就解鎖的字典
while running:
# ...(省略了主循環(huán)的其他部分)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 擊敗敵人時增加得分
if check_enemy_defeated(): # 假設(shè)有一個函數(shù)check_enemy_defeated()用于判斷敵人是否被擊敗
player.score += 10
enemy_killed += 1 # 更新敵人被擊敗的計數(shù)器
# 創(chuàng)建道具對象
health_potion = Item("醫(yī)療箱", "自己HP+50點")
fireball = Item("火球", "敵人HP-50")
# 在這里添加游戲的主循環(huán)和其他代碼
# ...(省略了主循環(huán)的其他部分)
# 在游戲主循環(huán)中處理與服務(wù)器的通信
server_ip, server_port = get_server_info() # 假設(shè)有一個函數(shù)get_server_info()用于獲取服務(wù)器信息
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
client_socket.connect((server_ip, server_port))
data_to_send = "你好,菜雞^ω^".encode()
buffer_size = 1024
received_data = client_socket.recv(buffer_size)
# 這里添加處理服務(wù)器返回數(shù)據(jù)的代碼
except Exception as e:
print(f"與服務(wù)器通信出現(xiàn)錯誤: {e}")
finally:
client_socket.close()
# 在游戲主循環(huán)中處理成就解鎖的邏輯
if enemy_killed == 2 and not achievement_unlocked["雙殺"]: # 檢查是否滿足解鎖雙殺的成就條件
achievement_unlocked["雙殺"] = True # 解鎖雙殺成就
unlock_achievement("雙殺") # 調(diào)用解鎖成就的函數(shù)
pygame.display.flip() # 更新屏幕顯示
pygame.quit() # 退出游戲
看到這個我都震驚了。他都學(xué)了一年,就只能寫出這樣。